Why does my normal map with mirrored UV's show seams? |
您所在的位置:网站首页 › never email › Why does my normal map with mirrored UV's show seams? |
the problem I use mirror overlapping to get more space in UV for my modules, and for my light map I use separate UV. my problems with the normal map when I use mirror or symmetry UV I start to see seams . you can check my files. Ok here images show how I do : in softimage :
export :
Unreal setting :
the problems :
the Files : ![]() ![]() Dropbox is a free service that lets you bring your photos, docs, and videos anywhere and share them easily. Never email yourself a file again! I will REALLY happy if you see the files and knows what the problem in it. I really try a lot and I hope find the solution here. thanks |
CopyRight 2018-2019 办公设备维修网 版权所有 豫ICP备15022753号-3 |